EVEN JUST A SHARD OF HONOR CAN BE A SHIELD.
They are ordinary mortals, yet they are put in extraordinary situations.
Candy lined up her shot, secure in her warm sniper's nest. She had a clear shot at the perpetrator's hand, and the gun in it. But just as she squeezed the trigger, he moved. As Candy's shot rang out, the perpetrator fired at the hostage he was pointing at, and she went down.
How do they do it? How do they deal with the pressure?
"GODDAMN IT," shouted Candy over her radio, to the rest of her SWAT team. "YOU LITTLE… STAY STILL!"
Everyone faces moral choices. It's just some are harder than others.
A wonderful headshot opened up. She didn't have permission to take it, and the way the guy was moving, it wouldn't last long. She
took a deep breath.
And sometimes, you make the wrong choice.
This isn't appropriate behavior, she thought, because she knew
she was going to take the headshot anyway.
A really wrong choice.
The man in the bank looked up, mouthed "oh no" and then his head exploded like an overripe tomato.
ON THE FRONT LINE, A SINGLE STEP WILL CARRY YOU OVER.
"Given the involvement of Gifts, the game plays more like watching your favorite television show and participating in writing the script than it does immersively playing a particular character. I can completely see playing this game, selecting a character, and then being surprised, horrified, overjoyed and so forth by the choices made by the starring characters -- including my own. Just as I would while watching a television series. To me, that's cool."
--Rev. Raven Daegmorgan on RPG.NET
"The awesome thing is the Gift system, and how that encourages everyone to get involved with everyone else's issues. ...In Unsung, the actual adversity comes from everyone at the table."
A COMPLETE ROLE-PLAYING GAME
53 Pages of Morality Under Pressure
All you need is a twenty-sided die, three or more friends, and the desire to explore morality under pressure. Can you make the right choice?
Includes:Easy-to-learn single-roll system -- GMs never need to rollA system to allow players to create moral dilemmas for each otherA mission system that abstracts and speeds up planning but gives it a real effect on the gameMore genre suggestions than you can shake a stick at
Before you buy, you can check out Bradley K. McDevitt's keen cover (and that's his art up and on the left, too), and/or you can download a PDF preview of several of the chapters or just the first eleven pages. You might also want to check out some old playtest logs on the Actual Play page, or a review, or even a blog discussion on the game.
(Parlez-vous français? If you read French, there's a couple reviews available in that language. Note that the game is only available in English at the moment, tho I welcome translators to step forward.)
You can also get a coil-bound or saddle-stitch version rather than a perfect-bound book, if you prefer.
Too cheap for the print version? Think a dead tree edition is too "last century"? Well, in the Deluxe Download, you get:a hi-res copy of the rules (PDF)a smaller, low-res copy of the rules (PDF)a "fast print" copy of the rules without art (PDF)an HTML version of the rulesa copy of the rules suitable for use on Palm devices and other PDAsa character/reference sheet (PDF)
All the PDFs are bookmarked for your online browsing convenience, yet optimized for printing.
Please note that any order made using the above link is processed by hand,
so it may take up to 24 hours (more over the weekend) for your order to be processed.
Average processing time is an hour, tho.
The Deluxe Download is also available from E23.SJGAMES.COM, LULU.COM or RPGNOW.COM
You can also get a bare bones download for $6 (single PDF) if you don't want the deluxe version.