A Role-Playing Game of Supernatural Cool
by Kirt "Loki" Dankmyer
Pretender is a role-playing game of extreme personalties. You
will play a
Pretender, a supernatural being "passing" as human in 1980s America. Your
otherworldly nature magnifies and focuses your character's human faults
and virtues.
If you've read Nancy
A. Collins, you know where we're going here. If that excites you,
good.
Your World
The year
is 1985. Punk is alive, but it's mutated, and there's been
enough time for goths to reinvent themselves at least once.
And at
any minute, nuclear fire could rain down on everything.
In the cracks of this world, there are monsters. Vampires and
werewolves
and angels. Faeries and ogres, elementals and more. Dear me...
They live on the streets, and most people don't know they're there.
Most humans don't see them -- not because of the
supernatural (tho that can be true), but because no one looks twice at a
homeless person.
You are one of these creatures, a Pretender. You pose as human. Maybe
you were a human, once... and maybe you weren't.
Maybe you're something unique, like a vampire that never died, half
living and half undead. Perhaps
you're something more "common", like a demon trying to ensnare human souls.
Perhaps you are ancient, having existed for a thousand years. Maybe you
were born into the world of the Pretenders yesterday. It doesn't matter --
sink or swim, baby.
New York City, of course, is the worst. It's the place to be for humans
and Pretenders alike, but you'll very much end up swimming with the
sharks.
The most powerful
Pretenders
draw all other Pretenders --
willing or not -- into their schemes. Sometimes the schemes work, and sometimes
they backfire, ending an immortal's life. This is just the way
things are. There is no peace on the
streets once you see the Real World behind the veneer of the "normal".
Pretenders have needs. Blood, companionship, defiled corpses, human
flesh, prestige... These and more drive them on, make them trade with each
other, push them to face each other directly and through proxies.
Aside from these facts, nothing else is determined. The GM
may have some idea, as may you and the other players. But how vampirism works,
what angels really are, where elementals really come from... everyone will
be working together to explore this, not just the GM. And while you're at it, you'll be trying to
survive, and looking damn cool while doing it.
Buy The Game
The revised, updated version of Pretender is part of the No Press RPG Anthology. The game features a highly flexible, narrative system which puts the power to create the world in the hands of the players. Check out the Actual Play Page to see some examples of the system in action.
I'm hoping to have a PDF version of the No Press RPG Anthology available soon, not to mention I'm planning on writing a different take on the basic Pretender system: Superheroes. Watch this space or join the Ivanhoe mailing list for more info.
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